# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-457 50 -151 -421 66 -140 SunkenShip-v3.tml
-389 41 -75 -378 65 -39 SunkenShip-v2.tml
-350 66 -189 -341 74 -174 Archway.tml
-300 67 -266 -295 73 -261 CaveSpiderBurrow.tml
-258 39 -1 -250 56 25 shipwreck.tml
-228 74 -210 -216 83 -200 StoneHouseMruined.tml
-206 65 -293 -202 67 -289 EmeraldOreOutcrop.tml
-155 41 -24 -119 57 -13 SunkenShip-v3.tml
-134 70 -239 -131 76 -235 StonePillar.tml
-114 66 -357 -104 71 -347 RuinedSmallFountainDiagonal.tml
-39 41 -45 -3 65 -34 SunkenShip-v2.tml
22 41 -231 48 58 -223 shipwreck.tml
38 62 -340 43 68 -335 CaveSpiderBurrow.tml
69 47 75 95 64 83 shipwreck.tml
82 47 -420 118 63 -409 SunkenShip-v3.tml
120 63 -284 150 100 -254 PirateShip.tml
237 62 -62 240 68 -58 StonePillar.tml
294 43 -316 305 67 -280 SunkenShip-v2.tml
